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This replaces the Rotes Specialities in a way though each group still has three skills tied to them for rotes: these skills are called Paradigm Skills and more on this in the tradition section later. When using your Sphere Specialty you get +1 die with any magic roll that involves those spheres. If found wanting the Avatar keeps their power locked, if they succeed in the tests the Avatar will grant them the additional Arete. A seeking is something like a dream test where they are brought into their own soul and tested. When a mage has enough experience or arcane experience to raise their Arete they petition their Avatar for a seeking. The Avatar appears differently to each Mage and tends to reveal something about the Mage who possesses it.Īvatars also lead to the greater enlightenment of Arete, allowing the Mage access to greater power and magicks. In fact the Avatar could be faking with a mixture of past lives and connection to supernal influences. An Avatar seems to be sentient to the mage and to the outside observer, but no one is quite sure if they are. If a Mage had no avatar he would have no possibility to do magick. The Avatar is what allows the Mage to use belief to change the world. Ley Lines work the same as detailed in Mage: The Awakening and Sanctum & Sigil.Įvery Mage has an Avatar that is ruled by their Essence. Hallows are renamed Nodes in Mage: The Ascension nWoD style and unlike the default of Mage: The Ascension Revised, are just as common as Hallows are. Quintessence can be used to heal mages, can be drawn from the same sources as Mana is. Work exactly like Gnosis & Mana do in Mage: The Awakening. Everything else is standard World of Darkness character creation.Īrete & Quintessence (Enlightenment & Primal Energy) They can also be Embraced but permanently lose their True Magick and Avatar. True Mages can be ghouled but lose their powers as detailed in Blood Treachery. Of these dots 3 must be spent on at least one of your Ruling Spheres. Quintessence/ Primal Energy is equal to starting Wisdom.Īssign 6 dots to Spheres. Make your standard Mortal, add the True Mage template. I'm tried to combine them into a single cohesive guide. Here are a few quick and dirty guides to using the Awakening rules to run Ascension games.